The First Steps
Every legend begins the same way — small, uncertain, and utterly free. Here is the road from your first breath in Azeroth to the storied heights of level sixty.
I. Cast Aside the Fear of Choosing a Realm
In ages past, a newcomer's first torment was the choosing of a realm — a server — and to choose poorly was to wander an empty world, cut off from friends. Forever is realmless. One world, all adventurers together. Strike this worry from your mind entirely.
II. Choose Your Banner and Your Kin
You will pledge to the Alliance or the Horde. For a newcomer this shapes where your tale begins and with whom you may stand shoulder to shoulder — nothing more binding than that. Choose the banner your friends carry, or the one whose spirit stirs you.
Forever welcomes the new Skyborne — a neutral people who may be played by either banner, their tale beginning upon Zephras Isle — and, for the first time in memory, the Forsaken may take up the Light as Paladins. If you are new, do not agonize over kin — the look that pleases your eye matters far more than the small gifts each race carries at this stage.
III. Answer Your Calling
This is the one choice that will shape your whole first journey. Do not guess in the dark —let the Calling guide you, and it will match a path to the hero you wish to become. If you would have a single word of counsel for “the safest first road ever walked”: the Hunter (your beast holds the foe while you loose arrows from afar) or the Paladin (armored in plate, mending your own wounds, near impossible to fell).
IV. Your First Ten Levels
- Follow the quests. A golden ! marks one who needs your aid; a golden ? marks where to return for your reward. The early lands are built to teach you — simply follow the trail of gold.
- Return often to your trainer. Every few levels, seek your class trainer in town to learn new abilities. Place each new skill upon your action bar and try it in the field.
- Take everything; sell the dross. Grey trinkets exist only to be sold to merchants for coin. Keep the white and green gear that betters what you wear.
- Rest and take your meals. Between battles, eat and drink to restore your vigor rather than waiting idle. Any innkeeper or provisioner will sell you what you need.
- Bind your Hearthstone. Set it at an inn, and it will spirit you home when you call upon it. Your one free road back.
V. Wisdom to Set Aside (For Now)
Veterans will bury you in counsel meant for heroes far along their road. Pay none of it mind until you are ready:
- The professions — a worthy pursuit later, a distraction at level three. Take them up around level ten, once your feet are steady.
- The perfecting of talents — Forever has remade the talent trees, so the old “perfect builds” are false maps. Choose what sounds joyful; you may always reforge your choices later.
- The endgame — raids, the deepest dungeons, legendary gear — those are trials for a hero of sixty. That is not yet you, and there is no shame in it.
- The auction house and the making of fortunes — you need none of it to savor the road to sixty.
The Road Ahead
Deeper maps — land by land — walkthroughs for each calling, and counsel for your first dungeon will be inscribed here as the beta reveals its truths (it opens September 17, 2026). Until then: